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7 Card Stud Hi / Lo
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7 card stud high-low is a variant of 7 card stud. The game is also called 7 card stud 8-or-better, 7 card stud split, or 7 card stud8 (and indicated on the lobby tab as stud H/L). The game is played at an eight-handed table. The betting, ante, and bring-in are exactly the same as 7 card stud. At the showdown, the pot is split between the holder of the highest hand and the holder of the lowest hand if that low hand is topped by no worse than an 8. (The 8 is known in the poker world as a qualifier.) If that restriction is not met, the entire pot goes to the holder of the highest hand. Also, the same hand can win both the high and the low half of the pot. Winning the whole pot in either of these ways is called scooping. See "Hand Rankings" to see how low hands are determined and what beats what.
The bring-in works in 7 card stud high-low exactly the same as 7 card stud.
The only betting difference is that the appearance in anyone's board of a pair on fourth street does not offer an optional increase in the betting limit. In 7 card stud high-low, the first two betting rounds are always at the lower limit and the last three always at the higher limit.
Just as in the high version of 7 card stud, each player starts with two hole cards and one upcard, followed by a round of betting, and then the dealer gives each active player three more upcards, each followed by a round of betting, and then a final downcard. Thus each player ends up with 7 cards, four face up and three face down. The difference between 7 card stud high and 7 card stud high-low is that in 7 card stud high-low each player can potentially have two different hands, a high hand and a low hand. Each player forms a five-card high hand by using five of his 7 cards. Each player forms a five-card low hand (if possible) by using five of his 7 cards. Both the high hand combination and the low hand combination can use the same set of cards, but they don't have to; in fact, usually they would not.
7 Card Stud Hi/Low (8 or Better)
Strategy Tips
Your starting hands - The first four cards are a major key to winningat 7 Card Stud games. If your starting hands develop according to plan, you can be a strong favorite to scoop the pot. If they don't, you get out early and escape the expensive second best experience. The three card starting hands recommended above are those with the best chance of producing a dominant four card hand. Good four card hands that are carefully played don't always win but they win a lot more than the others.
Beware of the paired door card - If an opponent is playing a pair in his starting hand, and pairs his door card (first upcard), the odds are two out of three that the door card is part of his pair. A paired door card presents a strong possibility that the holder has a dangerous set of trips.
High Pairs increase in value over low draw hands when it is down to one or two competitors. When a high hand is heads up against a low draw, the high hand usually has the edge.
Watch the board closely for key cards that can seriously diminish your chances of making a good hand. Don't play marginal starting hands like pairs, if both your pair cards and side card are completely "live" (none of your cards showing on the board). Also play low straights cautiously if your key cards are not live.
Keep track of the fives both on the board and folded. This is a key card in all low straights.
Try to find reasons to fold both your starting hands and those that develop on the later streets. Look for a dead card or two in the denomination that you need and for three or more dead cards in the suit that you are drawing to. Look for too much strong competition developing for the high and low prizes that you are after. When you can't find reasons to fold, you can then proceed more confidently.
Study your opponents, especially when you are not playing hands and can pay careful attention. Do they find more hands to play than they fold? Do they bluff? Can they be bluffed? Do they have any "tells" (give away mannerisms) that disclose information about their hands etc.
Get caught bluffing once in a while. It is a way to vary your play and not be too predictable. You win pots that you don't deserve when your bluff works. You lose a few chips when it doesn't work but it will get you calls from weaker hands down the line when you are really strong and need the action.
Unless you are playing a strong draw hand, usually fold if your complete hand is beaten on the board by an opponent's upcards.
Be ready to adjust to game conditions. For example, if you are in a game with a group of loose or novice players that hardly ever raise the opening bet and tend to check along until they get a decent hand, you might consider an unraised call with such hands as two suited wheel cards with an offsuit king kicker and a perfect board. Also, early steals sometimes work well when the game tightens up and you have not much more than than the scariest early board and raise the bet.
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